Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Just be sure to choose the right amount for your support contribution. Google Drive. One-click unsubscribe later if you don't enjoy the newsletter. Running this campaign for some OG D&D players and want to spice things up a bit with RP. Will you be completing the entire Ghosts of Saltmarsh campaign? The moment Stripe was available I changed to it in the same day! One-click unsubscribe later if you don't enjoy the newsletter. D&D, D&D 5E, Dreams of the Red Wizards, Ghosts of Saltmarsh, Session Report Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. It's up to you: you can have the files for FREE, or contribute with a little amount to tip me, which I'll appreciate immensely! While the lizardfolk have not allied with the sea elves, it is possible they would harbor a sea elf ambassador regardless. Looking for interesting things to bring to the NPCs - the quirks table seems a bit stale to me. It consisted of a 30 page booklet and cover folder with maps. Some rare sahuagins appear indistinguishable from sea elves. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Would it be possible for me to make use of it for a commercial game? And that’s what makes this module such a great intro for players and DMs. A: Go to this page and follow the instructions. I literally postponed our session until this map come out. "Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create this PDF. I hope you Enjoy all the details I put into this one. Running it for my 8 year old and his friends on Zoom during the pandemic so nice to have detailed map files I can share with them. It consisted of a 30 page booklet and cover folder with maps. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. Why is that? Thank you for your effort to change the billing method! 100+ new custom assets were made to … Maps of the Mad Mage (Dotmm) Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. PayPal was the only option I had. Subscribe to get the free product of the week! Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. Probably all you need to do is to type in your e-mail and click "Resend my Download Links". D&D: Danger At Dunwater – Module Retrospective. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting.It was designed for 6-10 characters of level 1-4. Click download now to get access to the following files: Beautiful Maps! This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. So nice to hear about you experience with the maps! Thank you very much for your support! And yes, I want to release more maps, but sometimes personal life gets in the way :P. Another great work from my favorite creator. Classic Modules Today: U2 Danger at Dunwater (5e). Danger at Dunwater is packed with cool opportunities like this. There’s a chance for the heroes to feel heroic, for their actions and decisions to drive the adventure. Most newer books are in the original electronic format. Or there’s the encounter with the Sahuagin, where one of the sea-devils offers an alliance with the PCs in order to fight the lizardmen. In Danger at Dunwater one of these malenti might have infiltrated the lizardfolk lair appearing as an ambassador of the sea elves. I wish I could make these maps faster! Both download and print editions of such books should be high quality. But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. The Saltmarsh Town Council might not even be aware of the lizardmen if the adventurers blundered about. /gs_flipbook/flip.php?xml=/demo_xml/223917.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/223917-sample.pdf, Customers Who Bought this Title also Purchased. 100+ new custom assets were made to make this map unique! At least they are if the adventurers discovered what was happening in the first adventure. Thanks! Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great.
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